The desire and ability to go into a video game, virtual world, or even into the internet itself hasn’t been anything new. From “Wreck-It-Ralph Breaks The Internet” to “Ready Player One”, we’ve seen this trope in countless fiction mediums. The idea that the internet is a virtual world in it of itself, one where people can encounter one another, make interactions with themselves and the world, and even affect the real world with their choices in the digital one.
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